Its easy, you put: "how to remove idea groups eu4" in google and is in the first page, the next time someone search for that, will find it. Idea groups for Florence->Italy I'm about to start my second ironman (first was Cherokee when Art of War came out and I had just bought the game), so I'm kinda a beginner at EU. Duke Flapjack. Keep in mind that you need Quality around the time you form Italy. Normally you're only allowed to have 50 of a specific type of idea group, ie you can never have 5admin(or any other type) idea groups. Just the same, manpower and force limit can be bought with buildings and development. However, AI nations have weights assigned to the idea groups to make their choices random but still somewhat historical. Being the first nation to unlock an idea or unlocking an idea within 90 days after it is first unlocked gives a nation a base of +1 innovativeness. The most powerful states which hold provinces necessary to form Italy in 1444 are Florence, which can easily form Tuscany and expand from there; Milan, which begins the game with among the highest-developed provinces in Europe and can soon adopt the unique Ambrosian Republic government reform or semi-unique Military Dictatorship reform through the Golden Ambrosian Republic disaster, and Venice and Genoa, two powerful merchant republics in northern Italy with holdings elsewhere in the Mediterranean. Just a quick idea I had. The ID for the province Olavarria is 2866. If these benefits were not enough to amaze, one only need compare the Italian concentration of development to the wide steppe plains. They could even opt out of colonization altogether after getting the border they needed. Contents. The base idea cost is modified by the following: Several missions, decisions and events grant modifiers that affect idea cost. * Replacement Idea Groups * Since I now describe the concept of removing ideas that have outlived their usefulness to your country, it opens up the option of picking new idea groups in their place. SnowForum: умные игры. Neighboring countries in other culture groups will gain 50% less aggressive expansion impact. Due to the low refund rate and the importance of monarch power points, picking an idea group should be done with its future usefulness to the nation in mind. The Papal State and The Holy Roman Empire can't form Italy… Italian can break into Tuscan, Lombardian, Umbrian, Venerian and so on, as the converter tries to emulate EU4 style of cultural groups. Europa Universalis 4 x10 Mod is Base Eu4 but with most modifiers multiplied by 10. The Holy Roman Empire and the Papal State can't form Italy. The Top Ten Most Difficult Ottoman Starts in EU4! Europa Universalis 1. One thing to note about EU is the choice of ideas is not just what you need but when you need it plus what ideas will you get in your national ideas. [5], /Europa Universalis IV/common/defines.lua, It is still possible to revert to the old system by changing "AI_USES_HISTORICAL_IDEA_GROUPS" to 1 in, The weights and their modifiers are defined in, /Europa Universalis IV/common/ideas/00_basic_ideas.txt, https://eu4.paradoxwikis.com/index.php?title=Idea_groups&oldid=127314. About Europa Universalis 4 Wiki . I have been thinking about quantity ideas as my manpower is quite weak. 1 State flag 2 Balkan 2a Albania 2b Bulgaria 2c Greece 2d Yugoslavia Florence starts as an Oligarchic Republic, this means that upon ruler death the player will be able to decide which government form to choose. Italy has amazing, conquest focused ideas. Written by Crusader / Dec 22, 2017 ... Certain Idea groups, such as Expansion and Exploration make up for this over time, and extend your range. Policies become enabled when a pair of 2 idea groups are fully unlocked. [1] This limit can be turned off in options before starting a game without disabling achievements. EU4 When you get a 6 6 6 heir Europa Universalis 4: quando ottieni un erede 6 6 6. By Kristo1594 Watch. Enabled by most monarchies (except the Plutocracy reform), theocracies, steppe nomads, and the Noble Elite republican reform. The rest of the nations, who lack unique NIs or don't share a common NI group, draw their national ideas from a common generic set of ideas. You’ll also want to ditch exploration ideas at some point for diplo ideas, as it’s not a particularly useful idea group later on. Each nation can have up to 8 idea groups from a pool of 19 groups (only 18 are shown as the Aristocratic and Plutocratic idea groups are locked behind exclusive government reforms). You can help EU Wiki by expanding it. Some would benefit more from the Expansion idea group; but Expansion doesn't allow Explorers or long-range island-hopping. The Papal State and The Holy Roman Empire can't form Italy… ” 91/100 & Editors Choice – PC Gamer “Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine. While the culture bonuses will be unlikely to benefit coring, as the Italian Peninsula will likely have been united long before Empire status, such rapidity at upgrading to Empire will open up the culture spots for future expansion and coring - a not inconsiderable benefit. Currently I am playing my first game as milan into italy. #7. EU4 Commands Casus Belli IDs Commands Country Tags Idea Group Keys Institutions Province IDs Religions Achievements EU4 Commands / Province IDs / Genoa Once picked, a policy cannot be canceled for a duration of 10 years. Italy is a formable nation in Europa Universalis IV. This achievement is medium to achieve. With Infantry combat ability on land, and the generous Galley power at sea, Italian ideas are more than modestly equipped with fighting prowess. Another way to form a monarchy is by the event to form Tuscany (which … : Innovative Ideas: innovativeness_ideas: Use the command add_idea_group. EU4 Italy. ORG will have a healthy after-market in the coming years is because of what some have called "Plutocratic Guilt". For the ideas of American natives, see native ideas.. As a nation develops technologically, it unlocks the ability to gain additional idea groups.Investing into a full idea group can take a long time and cost several decades worth of power. I'm happy with my ideas but you could probably change the order depending on your own style. So far I have taken diplomatic ideas, but it's almost time to chose my second. I played with the Extended Timeline mod and was just thinking about how my Italy could be structured if it was real. You’ll also want to ditch exploration ideas at some point for diplo ideas, as it’s not a particularly useful idea group later on. The second one should be Administrative Ideas for more mercenary bonuses. It has a very good welfare event, After the establishment of Russia,it will be a very terrible state. One thing to note about EU is the choice of ideas is not just what you need but when you need it plus what ideas will you get in your national ideas. In this video guide we will cover all 7 of the Military ideas in eu4, exploring the advantages and disadvantages of each group. Normally you're only allowed to have 50 of a specific type of idea group, ie you can never have 5admin(or any other type) idea groups. For the latest information on who can enter France and requirements, read our travel alert. For the ideas of American natives, see native ideas. Italy is a very strong nation. Europa Universalis IV - A Basic Guide to Colonization. Recommended to you based on your activity and what's popular • Feedback Sleepless in Seattle: Own 10 Coffee producing provinces, and have your capital in Chehalis. Unlocking the last idea in the group also unlocks the group's bonus. Investing into a full idea group can take a long time and cost several decades worth of power. 684 Views. The idea order I went for was: Influence ideas, Economic Ideas, Quantity Ideas, Humanist Ideas, Quality Ideas, Trade Ideas, Offensive Ideas and then Defensive Ideas. Administrative power is required to unlock ideas within these groups. With the complete development of the Italian region, it will take relatively little expansion after formation to meet the 1000 development requirement for Empire. ... Italy/more of Greek coast to Milan and Circassia the East. You should time your idea choices on when do you expect to need them, plan ahead. The year is 1600 and I was wondering which idea group i should take next. Countries can be named after their Dynasties (though they retain canonical tags and have canonical missions and ideas), and some of these dynasties have custom flags. 4 Comments. [4] The AI is dynamically determined according to the current conditions of the country. That said Italy ideas are actually good, core creation cost is one of the best thing if you plan on going big, with stability -10% even more admin points saved. Try to get an improve relations advisor to stack with the English Alliance buffs as well as a morale of armies/discipline advisor. #2. 684 Views. These ideas do not cost any monarch points but instead are unlocked; one national idea is unlocked for every third idea bought normally from an idea group. Savoy is also an option, with the potential to ally France and gain a power base in the Genoa trade node before forming Sardinia-Piedmont and, as in history, going on to unify the peninsula. It gives -10% mercenary cost, -15% mercenary maintenance and 25% mercenary manpower. EU4 Commands Casus Belli IDs Commands Country Tags Idea Group Keys Institutions Province IDs Religions Achievements In Europa Universalis 4, one of the options for creating a custom nation with 800 points is to make your current ruler immortal. Diplomatic power is required to unlock ideas within these groups. In addition, the choice of ideas also has some influence in how often an event may happen, known as MTTH; meaning they can increase or decrease the likelihood of a certain to happened in over other events in their pulse group. Each idea group consists of 7 ideas. The first idea group acquired should of course be Exploration, followed by Expansion, though it can be wise to wait until reaching Diplomatic Technology Level 7 before investing any monarch points in ideas. 29 Favourites. Every five years there is a chance of one of these events happening. 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