You can’t carry much on your person, which necessitates backtracking through zombie-infested territory. This is the game that spawned a long-running horror franchise, leading to multiple sequels and spin-offs, two movies, comic-book series, and more. [Clayton Purdom], Eternal Darkness: Sanity’s Requiem (2002). Okay, so let’s get to the obvious picks first: Silent Hill is, of course, on the list. Horrorshow’s writing is unusually rich, pulsing with dread like a blood-engorged insect, and the audio quality is superlative, finding the beauty in data errors and digital shrieks. Happy Game. The result is equal parts The Disintegration Loops and Videodrome, Doom and Gone Home, an altgame classic and a ghost story for the ages. Its iconography—Lisa standing stock-still and stilt-legged in the foyer, a skinless goblin baby mewling in a sink—is as profoundly, riotously wrong as any in cinema, and its single stretch of hallway, looped forever in a gradual downward spiral, etches itself in the player’s mind like a trauma. Horror PC games: As a gaming platform to thousands of games, there have been a lot of scary titles on the PC—but none of them adequately capture the feeling of horror as the ones on this list. Widely regarded as the creepy parent of the Resident Evil series, and the modern survival horror genre as we know it, Sweet Home was a pioneering adaptation of the Japanese movie of the same name, as overseen by its director, Kiyoshi Kurosawa. [William Hughes], You cannot stop the dead in Siren, an otherworldly, bitterly hard PlayStation 2 game from original Silent Hill director Keiichirō Toyama. One of them’s an android intent on protecting the alien. A decade and a half later, we’re still getting Deus Ex games... and they’re good Deus Ex games for one simple reason: They’ve stayed true to the original. Everything that happens in this game happens through the lens of being a cisgender woman: a marriage with an increasingly taciturn and brutish husband; a town full of secrets and covetous glances; a horrid occult ritual concerning, inevitably, the protagonist’s womb. Top 10 Best Retro Horror Games. This point-and-click adventure weaponizes your curiosity against you, turning every innocent click on a shower curtain or piano into a tense test of fate that may very well result in the surprise appearance of the Scissorman, a murderous little fella who gleefully pursues our hero, Jennifer, with cartoonish clippers. Probably not good enough. The premise is an Aliens gloss, dropping players into the boots and helmet of a lone space marine stranded on a Mars outpost overrun by Hellspawn. With its trio of lead characters, entwining timelines, and focus on a supernatural force gradually invading a domestic space, it has the scope and eerie force of something like Kōji Shiraishi’s found-footage classic Noroi: The Curse (2005). 845 views made by Pauls. The only thing saving her are her wits and scrambling feet—and even those can fail in her most panicked moments. They’re also fun as hell—a realm where the violence of other games is newly purposeful, and game designers are free to exercise their most out-there tendencies. [William Hughes], Horror and action fight for the wheel in every chapter of Capcom’s gloriously overstuffed pulp adventure. Add in a legitimately brilliant mechanic that simulates tense moments by forcing you to hold the controller incredibly still, and you’ve got a recipe for the cheap, effective kind of cinematic mayhem that horror fans crave. But anyone who felt even a tinge of panic as the game disconnected their controller or calmly insisted it was wiping their memory card could relate to its repeated mantra of terrified reassurance: “This isn’t really happening.” [A.A. Dowd], From its cartoonishly violent kills to its lovingly recreated ’80s-summer-camp backdrops to the persistent “ki ki ki, ma ma ma” on the soundtrack, last year’s asymmetrical multiplayer adaptation of the popular slasher series is the closest you can get to actually living through a Friday The 13th movie—assuming, of course, that you do live. Commodore Amiga. Accordingly, horror games have tried everything in the book in order to scare players: disempowerment, alienation, animatronic jump-scares, eroticism, flagrant shattering of the fourth wall, and so on. Its creator warns that the game … We'll be … If you’re playing as a character with a weapon—from a Clue-like cast of children, professors, and TV stars, whose faces look like photos projected onto paper plates—you can momentarily silence the giggling voices of your pursuers. Growing up in the eighties, I spent countless hours playing these classic video games.I remember playing the Pong Console, TRS-80 Color Computer, Atari 2600, Atari 5200, Colecovision, Intellivision, Atari 7800, Sega Master and the Nintendo Entertainment System (NES).I hope you enjoy playing … Amnesia: The Dark Descent gets that, on a gritty, fleshy, fundamental level. Even the release of a lackluster remake earlier this year hasn’t deadened the surreal allure of the game. It’s more like an interactive Saturday morning cartoon than a horror game, but its approachable sprite design masked an astonishingly high difficulty level, with bouts often ending in screams and blood-curdling howls of anguish. Fatal Frame III: The Tormented is the high point—building on its nearly-as-good predecessor to create an unapologetic, polished work of Japanese folk horror. 10 Horror Games from the ’80s That Scared Us Haunted House (1982) The Evil Dead (1984) Alien (1984) Go to Hell (1985) Cauldron (1985) Soft & Cuddly (1987) Splatterhouse (1988) Wolfman (1988) A Nightmare on Elm Street and Friday The 13th (1989) Sweet Home (1989) But while many games over-egg this architectural metaphor with Freudian basement after Freudian basement, Inside simply slopes the floor beneath your feet, so that any step forward, any progression, is innately linked to the idea of decline. [Clayton Purdom], Disadvantage is the key (unicorn-, sun-, or otherwise-shaped) to survival horror. It’s a viewing framework that proved perfectly suited for YouTube, where the tension creeps through the stream and the game’s flash-cut scares turned the platform into a vast, internet-wide movie theater. And the “monster,” such as she is, grinning and eye-gouged, is an agent of truly unfair, violent randomness, an unavoidable specter floating through the game’s code. Through hedge mazes, clock towers, and besieged cabins, Resident Evil 4’s newly liberated camera chases agent Leon Kennedy, spinning with him when he wheels around to shoot the wriggling tendrils erupting from his pursuers’ necks. Hidetaka Miyazaki famously reinvented the role-playing game—and recalibrated the universe’s expectations for video game difficulty—with Demon’s Souls and Dark Souls, but Bloodborne’s shift to full-on horror clarified and refined his vision. [Astrid Budgor], At first glance, there’s not much more to recommend Ivan Zanotti’s indie horror classic (later expanded and re-released on Steam in 2016) than its creepy atmosphere, nastily effective jump-scares, and ever-present fog. Readily admits he could never make anything like it again, and the fear is back online horror games a. 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